
Luna’s latest book, mirroring the same development environment (Visual Studio 2010 and the DirectX SDK) in my Windows 8 machine. Given the fact that DirectX 11 comes bundled in with the Windows 8 SDK, my stubbornness to change the configuration is due to the fact that I wanted to follow Frank D.


You won’t see OpenGL die out as long as there’s some money to be made on other platforms, people like John Carmack keep touting it for gaming (which will basically require OpenGL to keep up with what the hardware and software developers want), and professional 3d graphics stay with it (how many pro 3D apps use D3D? Not many, if any at all, last I checked).This post is a result of some insight and necessary steps to get the June 2010 DirectX SDK working on a Windows 8 system, with Visual C++ 2010 express. Every other 3d chipset maker is pretty much small potatos (except possibly Intel, since they’ve been putting video into more and more of their chipsets).

ATI’s pretty much just getting their OpenGL support into shape, while their Direct3D support has been respectable for some time. Seeing where Glide is today, I don’t usually think of such things as stating that the API being emulated (or whatever you want to call it) is the real standard, more that it’s the exception.Īs for others implying that MS is trying to muscle the video card companies into supporting D3D, where have you been? nVidia’s been working with MS to help define Direct3D, just as they work at trying to get their implementations built into the OpenGL spec.

I’m not sure how MS feels about it, but the last time I downloaded an OpenGL wrapper for anything was for Glide support on my nVidia cards (granted 3dfx went ballistic and shut most of them down, but that’s another story). I’m sure that MS loves this kind of publicity. This is the sort of thing that implies that Direct3D (the 3d api in directX) is the “real” standard and that OpenGL is not.
